Showing posts with label technology. Show all posts
Showing posts with label technology. Show all posts

Friday, 1 September 2017

BittBoy is a retro pocket console that does a lot for very little


The GameBoy Pocket remains one of the best-designed pieces of mobile gaming kit ever in my opinion, which is why I was intrigued by the BittBoy, a new third-party portable console that clearly owes a lot of inspiration to the GameBoy. The tiny handheld packs a library of “300” games built-in, controls that will feel familiar to any Nintendo fan, a battery you can recharge via microUSB and a 2.2-inch IPS display.
First, let’s get to the highlights: This thing is super small. It’s only about 2.5 by 4 inches, and it’ll easily slip into just about any pocket. The battery also appears to last quite a while, even though it’s only 500 mAh; I’ve played for quite a few hours on a single charge without depleting it yet.
That screen is also pretty good, especially when compared to the screens of actual retro consoles. There are some issues with colors being rendered weird, but that’s the emulation software, not the display itself, as those color oddities carry over to TV output, too.

Speaking of TV output, that’s another strength – it ships with a simple mini stereo to RCA AV out, which can plug into any TV with one of those yellow round video inputs. It works, though the cable is somewhat short and the image flickers a bit if there’s much cable play, but it came in handy when spending time in a hotel and looking for something to do to pass some time.
The BittBoy’s biggest strength is its ability to go anywhere while taking up virtually no space in your kit, or adding any weight to your baggage. It’s so light you might actually forget you’re carrying it, as I have on occasion before emptying my pockets. The buttons and case, while not the most luxurious feeling in the world, also seem like they can take a fair amount of abuse before breaking down.
BittBoy’s weaknesses are probably in its software library: It offers “300-in-1” games, but you probably aren’t going to want to play most of them. Plus, they’re emulated NES titles, so you have to be okay with that legal gray area.
There’s plenty enough there to sustain the attention of retro gaming fans, however – especially at $39.99, the retail price of BittBoy. But if you’re hoping to expand the library with your own software, look elsewhere, since there’s a microSD-looking slot on top but it’s not functional.
Bottom line: This is a fun stocking stuffer or add-on gift for the avid retro gamer in your life, and something that you can basically stick in a regularly used backpack as a fun surprise you can re-discover on long commutes or while traveling.

Aston Martin’s vehicle lineup will be 100% hybrid by the mid 2020s


Another automaker is vowing to turn its entire lineup a little more green: Aston Martin told the Financial Times that it’ll offer vehicles exclusively with hybrid and electric cars by the middle of next decade.
It’s not as audacious a goal as it might’ve seemed even just a few years ago; Volvo has committed to selling only hybrid or electric cars by 2019, and Britain and France have both outlined plans to ban the sale of non-electric or hybrid vehicles by 2040.
Aston Martin’s announcement is significant because it’s a high-end luxury performance car maker, however, whose target demographic is precisely motoring enthusiasts. Aston Martin had previously announced plans to launch its first fully electric car, the Rapid-e, by 2019.
Don’t expect news of automakers intending to focus solely on hybrids and electrics to stop anytime soon; the writing is on the wall, now it’s just a question of in what order the dominoes fall.

Google Assistant coming soon to more speakers, appliances and other devices


Google is hoping to catch up with Alexa’s reach by putting its Assistant on a wide range of third-party hardware. At IFA, Google announced that it’s going to be putting the Assistant on partner speakers, appliances, connected cameras, and much more.
That’s likely to be good for both the voice-powered assistant market, as well as for Google’s ability to use its service to collect useful data which it can then use to work on its advertising and marketing products. The more places Assistant appears, the more likely it is that people will engage with the voice companion, and that’s not territory Google wants to cede to someone like Amazon.
Some of the devices getting Google Assistant coming to IFA include the Anker Zolo Mojo, a small cylinder speaker that’s sort of like a third-party Google Home, which will go on sale in late October. Two other smart speakers powered by Assistant, including the Panasonic GA10 and the TicHome Mini, are also on their way.
Google is also now making it possible to use Assistant to check on the state of your laundry or dishes, using an integration with LG’s line of home appliances, which also includes voice commands for LG’s Roomba competitor.
This is definitely turning into an integration arms race for voice-powered assistant providers. Amazon and Google have strong motivation because of their data-focused business, but it’ll be interesting to see how Apple plays the game once its HomePod debuts with Siri support – I have a hard time imagining the iPhone-maker will put Siri on third-party hardware.

Ricoh’s new Theta V 360 camera offers 4K, spatial audio and many more


Ricoh has revealed a brand new version of its Theta 360-degree camera: The Theta V, which upgrades the video capture quality to 4K resolution, adds live streaming support, and immersive “surround” sound audio recording. It takes over as the flagship Ricoh 360 camera, adding some much-appreciated modernized touches to one of the oldest and best-loved lines of consumer 360 cameras around.
The Ricoh Theta V also has a new high-speed wireless radio for faster data transfer, boosting it up to 2.5 times faster vs. the existing version. It also includes improved exposure and white balance accuracy, and boosted dynamic range, which Ricoh says should result in far better image quality in all lighting situations. The improved imaging tech was borrowed from the Pentax line of DSLRs, the company says.

It can capture 14 megapixel stills in addition to the 4K video, and comes with a built-in 19GB of flash storage, which can keep up to 4,800 static images or around 40 minutes of 4K video, which is recorded in a format using the H.264 video codec. You can connect to the Theta V from your smartphone using the companion app, either via Bluetooth LE for a constant connection for remote control, or via Wi-Fi, which allows for faster data transfer.
Another new feature unique to the Theta V is software plug-in support, which means Ricoh can add features to the camera over time. The first feature to take advantage of the plug-in system is a remote playback function, which allows mirrored playback from the camera directly to compatible connected TVs and other smart streaming devices.
Spacial audio capture is also a pretty cool thing to add directly in the camera itself, which isn’t found on many of the Theta V’s more modern competitors. It’s something we need to test before rendering a verdict on, but it could be great for VR viewing in particular.

Ricoh will also sell a separate mic add-on for $269.99 that captures 3D audio, presumably at higher quality, and there’s an underwater housing which will also ship separately and provide protection up to 30 feet deep.
The Ricoh Theta V will sell for $429.95, and goes on sale at Ricoh’s website and the usual suspects today. The microphone is also on sale now, and the underwater housing is going to ship in October and retail for $199.95.

Marshall introduces its own Wi-Fi multi-room speaker system


It seems like everyone these days has a multi-room speaker system – the latest entrant is Marshall, the amp maker that brought its signature style to portable consumer speakers in recent years. The speaker maker is introducing three new models today, each of which packs Wi-Fi connectivity and multi-room capabilities.
The Acton, Stanmore and Woburn multi-room models go up in size from compact to quite large, and each resembles the classic vintage Marshall amp styling that the company is known for. The Acton is $350, the Stanmore is $450 and the Woburn is $600, and features two 5.25-inch woofers along with 110 watts of output power.
Each of these speakers support Chromecast out of the box, as well as Spotify Connect and AirPlay so you’re covered regardless of which devices or music service you want to use. That means you can add them to an existing Chromecast-based multi-room audio setup, too, which is great news for anyone already working with Google Home or Chromecast hardware.


You can also set up Marshall’s own Multi-Room connectivity via the Marshall Multi-Room app (perfectly named), which houses settings for audio EQ, LED lighting, and more as well. Presets correspond to dial options on the speakers themselves, which allow you to set immediate access to streaming of favorite (or hated, I’m not here to judge) artists, playlists and albums.
Many speaker makers now offer similar systems, including Sony, Brookstone and more, but Marshall’s distinct style is likely to be an added draw for some. The Marshall Wireless Multi-Room lineup is up for pre-order starting September 1, and will go on sale in stores on September 27.

Sony’s RX0 is a tiny camera with big ideas and potentials


Sony just announced a new camera called the RX0, but breaking from the trend of lower number = fancier camera, this one is a tiny device that combines an action-cam form factor with some traditional imaging prowess. It’s an unusual combination, yet somehow tempting.
The waterproof, shockproof RX0 has a 1-inch, 15-megapixel (cropped down from 21) sensor and a 24mm-equivalent F/4 lens, which right off the bat differentiates it from GoPro cameras, which generally have smaller sensors with super-wide-angle, relatively slow glass in front. But it lacks a zoom and many of the other useful features of a pocket camera like the RX100. So you’re not going to be walking around taking snapshots with this thing.


It seems that the RX0 is being put forth as a sort of modular system for videographers who need the ruggedness and versatility of a GoPro but want a bit more control and fidelity. B cameras on set and outside (depending on the image quality), shooting from multiple angles (multiple RX0s can sync together), super slow-mo footage (it goes up to 960 FPS), and so on.
While its $700 price tag might be a bit much for people who just want a camera to attach to their bike or surfboard, there are plenty of people who would opt for the RX0 instead of a GoPro.
It’s an odd little device, no doubt, but the more I think about it, the more I feel I’d prefer it for non-traditional duties. It’ll be available in October.

First impressions of Essential’s 360-degree camera attachment


Essential has a unique port around back on its debut Phone, which can handle data and power transfer, and which attaches to accessories via magnets. The first such accessory is Essential’s own 360 camera, which offers you an easy way to capture immersive images and video in a very small package. The Essential 360 camera is much smaller than most other consumer 360 cameras out there, and aims to be something that’s as easy to take with you wherever you go as the phone itself.
I got a chance to take the 360 camera for a spin over the past few days, now that it’s preparing to ship out to early Essential customers. The diminutive camera easily slides into a pocket or bag, and snaps into place on the back of the Essential phone with a satisfying click. The magnetic force also feels strong enough that you can be confident the camera won’t fall off during use, while also keeping the accessory easy enough to remove when you want to.

Snapping the camera on to the back of the Essential Phone results in the camera app itself launching right into 360-degree capture mode. This was a bit hit or miss for me – the camera app also launched, but sometimes I’d have to exit and relaunch to get the image preview to appear. Removing the camera also automatically quits the app, which is a nice feature.
By default, the app launches in photo capture mode, where you tap the virtual shutter button to grab a still. You can also pan around the image in live preview using your finger to see what the whole scene looks like. Essential stitches the image on the fly, so what you see is what you get when you tap the shutter.
Tapping the red dot next to the shutter will jump right into video recording, so that’s always only one tap away, too. Video capture also lets you pan around to see your surroundings, and again stitches the images from its two 210-degree cameras live to provide you with a real-time preview of what you’re recording.
Both the resulting images and the resulting video are good quality, and perfectly usable for sharing on Facebook and YouTube, as you can see with the examples provided. Stills come in at 12 MP, and the video records at 4K UHD resolution – 3840 x 1920, captured at 30 fps. Audio is recorded from the microphone on the camera, too, not the one on the phone, and that features a 4-mic array that captures 3D audio for more immersive effect.
In the end, Essential’s $50 camera add on is as good, or better, than some third-party mobile 360 camera options that are bulkier and more expensive. Also, this doesn’t really impact any of the video or photo results, but the Essential phone has a tiny fan in it to help with heat management, which I just find incredibly cool. Plus, it satisfies that most important quality for a camera: it’s more likely to be with you and usable, which is the key to making this kind of media more commonplace.